It’s almost here! It’s almost here!
If we sacrifice too much quality, if we just throw them out there, we’re no different from the swarms of people self-publishing unedited drek.
Everyone is searching for something This is the follow-up to my previous piece on SEO. You can check it out here. A little bit on the history that I’ve learned since the last piece. The majority of traffic that comes to your website isn’t likely to be through a search engine. SEO has been so …
And be certain – board games are a form of art, in the same way that video games and countless other media are.
We did a good chunk above and beyond what we were looking for, but the biggest lessons I gained from it has definitely been working with voice and playing within one of the most iconic bodies of mythos in our world.
Having struck out on my own on some projects, and taken a higher level of ownership on others, it has swung back to the realization that other than a few “best practices” that I’ve been told by clients who may or may not have known what they were doing.
I have had the absolute pleasure being one of the game designers involved in adapting Lovecraft’s and Dynamite’s story of Herbert West, ReAnimator, into the world of board gaming. One of the major contributions I made was through the game design and writing the cards through a game design piece that creates subplots to the …
I’ve noticed a few patterns emerge, and I’ve come to my own thoughts on the matter. I think, at the end of the day, both are important, and the tension between them is the most important.
Not the cover, just a teaser After the long period of silence, and I promise I’ll give updates and information including a bunch of things I’ve learned, I’ve got a very cool thing to talk about. The Plague in Paris, a steampunk novella about an alternate history where Napoleon was a tad bit more successful, …
“This is a Rogue, but they are Good, therefore they don’t steal from good people. If you are bad, they can do whatever.” MORALITY!