So I realized this morning that I haven’t actually talked about Broken Things yet. Whoops. It’s a project that I started with a few friends & colleagues based, basically, around the idea we can do more together than apart. We’re all creative-types of differing bents. Artists, game designers, whatever. So, we joined forces. The image …
So, I played some Frostpunk over the weekend – a game about the world freezing over and humanity having to find a new home. It’s a pretty grim dark game about how far you’re willing to go to survive. It can be super fun, if you are into that. What I want to talk about …
Don’t leave beauty like this to chance.
Another new product!
I was able to spend more time with some awesome people, to hear amazing stories about people’s run-ins with famous people before they were famous, to see board games that are pretty likely to become giant successes, and met some of the most passionate people out there.
If we sacrifice too much quality, if we just throw them out there, we’re no different from the swarms of people self-publishing unedited drek.
And be certain – board games are a form of art, in the same way that video games and countless other media are.
We did a good chunk above and beyond what we were looking for, but the biggest lessons I gained from it has definitely been working with voice and playing within one of the most iconic bodies of mythos in our world.
I have had the absolute pleasure being one of the game designers involved in adapting Lovecraft’s and Dynamite’s story of Herbert West, ReAnimator, into the world of board gaming. One of the major contributions I made was through the game design and writing the cards through a game design piece that creates subplots to the …
“This is a Rogue, but they are Good, therefore they don’t steal from good people. If you are bad, they can do whatever.” MORALITY!